Sid Meier Civilzation 7 Cree Civilzation Idea

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Sid Meier Civilization 7 Cree Civilization Game Development Video Games Strategy Games

Eps 28: Sid Meier Civilzation 7 Cree Civilzation Idea

Idea and project and concept

The podcast discusses the idea of introducing the Cree civilization in Sid Meier's Civilization 7. The Cree, an Indigenous people of Canada, could bring unique elements to the game, reflecting their rich cultural heritage and historical significance. Potential features could include special units, like the Okihtcitawak warriors, and unique buildings, such as the tipi. The civilization might focus on trade and diplomacy, leveraging their historical role in fur trading and alliances. Special abilities could involve enhanced movement through forest terrains and better relationships with neighboring civilizations. The introduction of the Cree would add diversity and new strategic options for players, enriching the gameplay experience.

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Host

Hugh Kuhn

Hugh Kuhn

Podcast Content
In today's deep dive, we explore an exciting proposal for the Cree civilization in Sid Meier's Civilization VII. Envisioning the Cree in Civ VII brings to the table an opportunity to celebrate their rich history and culture while introducing unique gameplay mechanics that highlight their strengths. The Cree's leader could be Chief Poundmaker, recognized for his efforts in diplomacy and his skill in agriculture which can be reflected in his ability to form alliances and manage resources efficiently. A notable unique unit for the Cree would be the "Okihtcitaw," representing the traditional warriors known for their agility and combat skills in forested areas, granting them bonuses in such terrains.

One innovative mechanic could be the "Trading Routes Expertise," where the Cree receive amplified benefits from trade routes, reflecting their historical prowess in trade and commerce. This could include increased food, gold, and resource yields, boosting their economy and making them a trade powerhouse. Another compelling feature could be the "Cultural Harmony" trait, where they gain enhanced loyalty and cultural influence in nearby city-states and rival towns, symbolizing Poundmaker’s efforts to live harmoniously with neighboring tribes and settlers.

Leveraging natural resources could be another pillar of the Cree gameplay, with special upgrades available for fishing and hunting, further expanding their ability to sustain and grow their population through efficient use of the land. Their unique building, the "Pithouse," could provide additional housing and amenities, reflecting the community-centered living spaces of the Cree people. This balance between economic acumen, cultural influence, and resource management can make playing as the Cree a multifaceted and enriching experience, providing new strategies and deeper historical immersion for Civ fans.