Sid Meier Civilization 7 Celtic Civilization Idea

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Sid Meier Civilization 7 Celtic Civilization Game Development Strategy Games Civilization Franchise

Eps 44: Sid Meier Civilization 7 Celtic Civilization Idea

Idea and project and concept

In the discussion about the inclusion of a Celtic Civilization in "Sid Meier's Civilization 7," various aspects of the potential civilization were explored. The speakers proposed unique characteristics for the Celts, including specialized units like the Gaelic Warriors and special structures such as Druidic Groves that could offer unique gameplay dynamics and bonuses. They emphasized the importance of representing the Celts' cultural and historical influences accurately, integrating their rich mythological background and traditional societal structures. The conversation also touched upon balancing the Celts' abilities with those of existing civilizations in the game, ensuring a distinctive yet harmonious addition to the game's roster.

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Leon Knight

Leon Knight

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Imagine a new civilization in Sid Meier's Civilization 7 that brings the rich and mythical heritage of the Celtic people to life. The Celtic Civilization could be a unique and dynamic addition to the game, characterized by their intricate craftsmanship, enigmatic druids, and fierce warriors. Their leader, Queen Boudica, renowned for her unyielding spirit and tactical acumen, could offer military advantages, inspiring her troops with bonuses in combat and morale. She could also have unique diplomatic abilities, using her charisma to foster alliances or intimidate foes.

The Celt’s unique units could include the Gallic Warriors, known for their formidable combat skills and ability to move through difficult terrain without penalty, offering strategic mobility on the battlefield. A special naval unit, the Celtic Longboat, could dominate rivers and coastal waters, reflecting the Celts' historic prowess in seafaring. Their unique building, the Hillfort, could replace the standard encampment and provide additional defense bonuses and cultural growth, keeping their cities well-protected while nurturing their rich traditions.

Religiously, the Celts could introduce the Druidic Sanctum, a unique temple alternative which not only boosts faith but also science, representing the Druids’ dual role as priests and scholars. Natural wonders and forests could play a special role in their civilization, granting additional resources and faith bonuses, encouraging players to develop these areas for both strategic and economic benefits.

Culturally, the Celts could harness the power of festivals based on seasonal cycles, with bonuses in productivity, happiness, and sometimes military prowess during these times. The presence of bards and storytellers in their civilizations could provide culture and tourism bonuses, focusing on the oral traditions that have long kept Celtic history and mythology alive.

The Civic tree for the Celts could include branches themed around unity and rebellion, reflecting their historical struggle against Roman invasion and their fierce independence. Technological advancements could focus on their unique ironworking techniques and early shipbuilding, giving them an edge in the ancient and classical eras.

Through implementing these features, the Celtic Civilization in Sid Meier's Civilization 7 could offer a vibrant blend of military strength, cultural richness, and deep connections to nature and spirituality, providing players with a well-rounded and immersive new civilization to explore and master.