Sid Meier Civilization 7 Carthaginian Civilization Idea

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Sid Meier Civilization 7 Carthaginian Civilization Game Development Strategy Games Historical Simulation

Eps 43: Sid Meier Civilization 7 Carthaginian Civilization Idea

Idea and project and concept

The podcast discusses innovative ideas for incorporating the Carthaginian civilization into Sid Meier's Civilization 7. It explores Carthage's unique historical context, maritime prowess, and the significance of their trade networks. The idea emphasizes leveraging naval power and enhancing trade routes to reflect Carthage's historical strengths. It suggests special units like the Quinquereme, unique buildings such as a Phoenician Harbor, and economic advantages that mirror their ancient trade dominance. The concept aims to offer a fresh gameplay experience by highlighting Carthage's strategic maritime capabilities and mercantile skills.

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Host

Jo Gilbert

Jo Gilbert

Podcast Content
Imagine leading the Carthaginian civilization in Sid Meier's Civilization 7, a city-state that harnessed the power of the seas and exemplified strategic ingenuity. Carthage could be a fascinating blend of maritime prowess and trade dominance, combined with military strength and cultural richness. The civilization might start with unique bonuses to naval unit production and coastal city development. Imagine beginning the game with the Cothon, a powerful unique harbor district, allowing shipbuilding at an accelerated rate and providing significant boosts to maritime trade routes.

The Carthaginian government could be modeled after their historical councils, offering unique governmental bonuses around trade and diplomacy. The leader of Carthage could be Queen Dido, renowned for her cunning and political wisdom. Her leader-specific abilities could include increased loyalty in cities, making it difficult for rivals to influence or flip them, and bonuses to establishing cities on coastal tiles.

In terms of military might, Carthage could field the formidable War Elephants, heavily armored units that not only boost their attack power but also instill fear in enemy ranks, reducing the effectiveness of opposing units. Another unique unit might be the Quinquereme, a powerful naval vessel that dominates early-game sea battles and protects Carthage’s extensive trade networks.

Carthaginian infrastructure could also be uniquely robust. The Tophet, an early-game unique building, could offer sacrifices or cultural and religious bonuses, boosting faith and culture in significant ways. The Aegastuli, a slave market-inspired feature, could allow for the rapid construction of city improvements at the expense of population—a nod to Carthage's complex social and economic structure.

Diplomatically, Carthage could have unique cultural ties with civilizations in the Mediterranean and African regions, fostering specific alliances and trade agreements, making them a central player in regional geopolitics. Cultural projects might reflect Carthage’s rich blend of Punic and Hellenistic influences, offering increased tourism and culture as the game progresses.

Players leading Carthage would need to balance between trade domination and military strength, leveraging their unique abilities to outmaneuver and outlast opponents both on land and sea. The result? An engaging, multifaceted gameplay experience that honors the rich and tumultuous history of the Carthaginian Empire while introducing new strategic dimensions to the Civilization series.