Eps 30: Rockstar shouldve done Red Dead Online like they did GTA online
— THE JOKE
The podcast argues that Rockstar should have followed a similar model to GTA Online when developing Red Dead Online. The host suggests that GTA Online was able to maintain player engagement through frequent updates and the introduction of new content, while Red Dead Online has struggled to keep players interested. Additionally, the host states that Red Dead Online hasn't had the same level of monetization opportunities as GTA Online, which has resulted in less financial success for Rockstar. Ultimately, the podcast argues that Rockstar could have created a better online experience for Red Dead Redemption 2 if they had followed the successful formula established by GTA Online.
| Seed data: | Link 1 |
|---|---|
| Host image: | StyleGAN neural net |
| Content creation: | GPT-3.5, |
Host
Roy Vasquez
Podcast Content
One of the main reasons why Red Dead Online fell short was because Rockstar Games did not approach it in the same way that they did with GTA Online. GTA Online was a massive success, generating billions of dollars in revenue for Rockstar over the years. The key to its success was the constant updates and new content that Rockstar released for the game. This kept players engaged and invested in the game for years after its initial release.
In contrast, Red Dead Online has been plagued with issues since its launch. Many players have criticized the lack of content and updates, with some even calling the game boring and repetitive. Rockstar has attempted to address these issues by releasing new content and updates for Red Dead Online, but it has not been enough to keep players interested for the long term.
Another area where Rockstar Games dropped the ball with Red Dead Online was in the monetization of the game. GTA Online allowed players to earn in-game currency through gameplay, but also offered the option to purchase in-game currency with real money. This allowed players to make progress in the game without spending additional money, while also providing an avenue for players who wanted to fast-track their progress.
In contrast, Red Dead Online has been criticized for its heavy emphasis on microtransactions and in-game purchases. Players have complained that the game is excessively grindy, with progress being tied to the purchase of in-game currency. This has turned off many players and led to accusations that Rockstar is trying to squeeze as much money out of players as possible.
Overall, Rockstar should have approached Red Dead Online in the same way that they did with GTA Online. By providing regular updates, new content, and a balanced approach to monetization, Rockstar could have kept players engaged and invested in Red Dead Online for years to come. Unfortunately, they missed the mark with Red Dead Online, leaving many players feeling let down and disillusioned. It is a missed opportunity for Rockstar Games, but hopefully, they will learn from their mistakes and do better with future online experiences.