Eps 29: James Bond Just Secret Agent Game

The 000 Agent Podcast

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Beth Cunningham

Beth Cunningham

Podcast Content
Secret-agent stories are frequently used as a base for games, and no better example of this is found in the many games based on James Bond. Cinematically, Bond has been a significant influence on the spy genre ever since the release of Dr. No in 1962, with 22 Secret Agent films released in 1966 alone, all of which attempted to capitalize on the popularity and success of the James Bond franchise. In addition to the various popular video games, such as Goldeneye 007, James Bond has been the protagonist in a number of tabletop games dating from the 1960s. In 1997, a first-person shooter video game, GoldenEye 007, was developed for Nintendo 64 by Rare, based on the first Bond video game.
Another successful title, called James Bond 007 , was released in 1965, developed and published by the British game company Spears Games. An ambitious collection of three James Bond video games developed and published by Amstrad, the package came with the ZX Spectrum home computer and a Magnum Light phaser gun. A James Bond multiplatform title sticking with the FPS gameplay which had been successful with other titles in the past, yet another Bond FPS game feels like a proper, big-budget adventure starring 007 who does not cut corners. A James Bond game without a 007, Everything or Nothing puts you in the shoes of an Auric Goldfinger-sanctioned agent who is on a mission to kill Doctor No.
Easily the best James Bond game from Pierce Brosnans time, and, indeed, best of all time, Everything or Nothing took 007s standard plot formula and used it to create a unique story that pitted Britains favourite agent against Willem Dafoe and an army of goons. James Bond has been a staple in the movie business for more than 60 years, but writer Ian Flemings rakish spy has been right at home when it comes to video games, too. The James Bond series centers around the fictional British secret service agent created in 1953 by writer Ian Fleming, who has featured him in twelve novels and two short-story collections. Author Ian Fleming, who has featured him in twelve novels and two short-story collections. The thriller author John Gardner moved the James Bond series to the 1980s, though maintained the characters ages when writer Ian Fleming left them.
Sean Connery played Bond for the final time six times in twelve years, then was replaced for two films by Timothy Dalton. Martin Campbell, who also made Goldeneye, was an excellent choice, and to my mind is one of Bonds best directors. Also, it was the first time Pierce Brosnans agreed in two years that his image would be used on another Bond first-person shooter, as well as for marketing, though another voice actor was brought on board to portray James Bond. Writer Ian Fleming based his fictional creations on the range of individuals that he had encountered while serving with Naval Intelligence and 30 Assault Divisions in World War II, acknowledging that Bond was a composite of every secret agent and commando type I had encountered in wartime.
The documentary includes a re-enactment of a scene from Goldfinger with James Bond -- it is notable for showing 007 being threatened by a round-seeded cannon, instead of a laser beam from the movie -- with Diamonds Are Forever. The fight sequences were shot brilliantly, edited to maximise their impact, and are among the best of any Bond movie. The story is simply far more compelling than a lot of Bond films; the screenplay will not win awards, but it is constantly inventive and intriguing. It is also much better than almost any other British top-tier secret agent game out at the time, though it is not overly complex: There is a parachute stage, a diving deep-sea, bike rides, and some good ol side-scrolling stages, which have not-insignificant similarities with the classic Rolling Thunder.
It was also a great deal better than just about every other Britains finest covert operative game around at the time, even if that was not too difficult -- there is a skydiving stage, deep sea diving, bike riding, and a few good old fashioned side-scrolling stages that bear a not insignificant similarity to the classic Rolling Thunder. This game got it all, with everything from a Walther PPK to the Golden Gun, cameos by Jaws and Oddjob, the ending sequence taken straight out of Moonraker, and even an option at the start of the game, which does not even really impact the game - that is, allowing you to name Agent 007. Goldeneye N64 is an excellent adaptation of Pierce Brosnans first Bond movie, but it is the legendary multiplayer, developed at the 11th hour by a skeleton crew, that makes Goldeneye one of the best games of the 80s and 90s. Just ten minutes outside of downtown Brussels, in Koezio -- the sprawling, 007-inspired action-adventure center on Bruxsels docks -- Special Agent Jon Q has developed a Secret Agent center with a twist: an action-adventure live-action game in which you become the Special Agent himself.
Open to small groups of up to five friends, families, or couples, each teams of agents starts its two-hour mission with a briefing by Bond-style special agent John K. The agents then must traverse four physical and intellectual stages, taking part in an obstacle course, mystery maze, breaking secret codes, finding clues, and solving mysteries, to become a Koezio - the massive elite squad. The objective of James Bonds secret agent, Agent 007, is to maneuver three agents in different colored plastics across a gameboard, and completing espionage missions in locations given to players from an orange mission card deck. There is actually quite a bit of mystery surrounding Project 007, with Hitman developer IO Interactive stating this next title would introduce a new Bond -- a Bond that we have yet to see on the screen in either the movies or in any related media.