Eps 113: Ghast

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Host image: StyleGAN neural net
Content creation: GPT-3.5,

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Ronnie Shaw

Ronnie Shaw

Podcast Content
The first time a player enters the Nether is almost always his first encounter with the Ghast. The shrill call of the bell tower is often the first thing you hear when you enter it, and it is often a warning to the player that he must enter it.
The sound has minimal intensity, which means it sounds like a ghost 100 blocks away from you. The only two ways that spirits can reside in the Overworld are when they go through the Lower Portal. They cannot be destroyed, but spawn in transparent blocks or torches, which means that they are prevented from spawning.
Once the player travels to the Nether, his only real interaction with the lava is to use a flashlight or flashlight with a light level of 0.5. They spawn in a basalt valley of soul sand, three of which exist only in the lower - Nethers - and spawn in the only lower dimension of the light planes that exists in all three. They spawn on the lower level, in an area without light and light.
The nice thing about the Nether is that the distance covered is not limited to the light intensity directly below the spawning block. The light conditions directly above the spawnable blocks are not in a Nether Fortress, but in the lower - light level.
Ghosts can get other mobs to attack, but they will only target the player and never another mob. Ghosts do not spawn in the sand of the soul, but at their planned spawning grounds in the Low Fortress. By adjusting the spawning position to spawn the spawners, the spawning model is larger per frame. They can spawn anywhere, as long as they are at the designated spawning site, or they can spawn elsewhere.
The Ghast spawns slowly and wants to know that you would spawn faster, so clear the area near the ground mortar and make it as close as possible to the spawning point of the player. If the players get close enough, they will kill you with melee weapons; in fact, two blown stone swords will destroy each other. However, if there are several ghosts, the best tactic is to try to create a ghost between the players and the other ghost games, causing both to kill each other.
The newer spawning update proposed by kheeler is spread across the server, and you must kill the ghost with its fireball. Return to the station, rescue the ghost from underground, collect his tears and collect Xbox points, then kill him and bring him home safely to Overworld. Go deeper: To kill it, go to the Unpleasant Alliance, which is then killed and safely brings the Creepy Star home from all over the world, or return to stations and save him.
Normally this would be the case if the ghost spawns on a fairly low ceiling and cannot fly away, but the auto spawner has a room 9x9x3, which means that you need the 9X9X3 rooms to spawn, for example, an escaped bat.
If your portal is located in a withered - contaminated - area, you should surround it with cobblestones, you do not want to be caught in the lowlands without a means of getting out. There is a chance that the portal could be destroyed by the ghosts or other enemies, and if the player cannot light the gate again, they will be trapped in it until they die. An explosion can also activate or deactivate a Nether portal, but only for a short period of time.
In Tantrum mode, Ur - ghast only takes 1-4 damage from Ghast traps, and bouncing fireballs kill them no matter how much health they have. If they are left alone or found later, much of the area around them will be destroyed. Adventurers should be very careful where they are, as the eternal fire of the Dutch can burn them.
The second biggest mob that is spreading naturally in the game, the biggest Ender Dragons, is the longest they have ever been. They are the least unhealthy mob and are beaten by silverfish at 8 life points, while tiny slime fish have only one life point each. The second big mob that develops naturally within a game are end dragons that are longer than ghost dragons but have a larger volume. Ghast is third in the health of hostile mobs, as they are much more powerful than the other large mobs and much larger than tiny slime.
The thing is, they have a terrible lament that reverberates throughout the Nether, and it has had a long history of resonance throughout the game.
Ghosts float through the Nether with their eyes closed and mouth closed, periodically making a screaming noise that can be heard up to 80 blocks away. Usually ghosts shout this cry when they are killed, but they issue a death rattle after killing . Ghast floats in the ether, hovering around with his eyes closed or mouth closed, and periodically makes a scream.