Eps 2: Assassins Creed South Africa idea and project and concept
— Idea and project and concept
The podcast discusses the idea, project, and concept of creating an Assassin's Creed game set in South Africa. It explores the potential historical periods and locations within South Africa that could serve as rich backdrops for the game, such as the pre-colonial era, the Zulu Kingdom, and the apartheid era. Key characters and figures from South African history, along with indigenous cultures and folklore, are considered as the basis for developing compelling narratives and gameplay elements. The host also highlights the landscape's unique features, suggesting that they could provide diverse and immersive environments for players to explore while tackling themes of resistance and freedom that resonate with the Assassin's Creed franchise.
| Seed data: | Link 1 |
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| Host image: | StyleGAN neural net |
| Content creation: | GPT-3.5, |
Host
Ronnie Shaw
Podcast Content
Players might start in a bustling Cape Town, with its cosmopolitan blend of Dutch, British, and Malay influences, then venture into the untamed wildlands and vast savannahs. They could scale the rugged Drakensberg Mountains or stealthily move through the dense foliage of the Knysna Forests. Conceivably, the game would incorporate local wildlife and the natural environment as both obstacles and tools, with the protagonist using South Africa's unique flora and fauna to their advantage.
The character development could delve into deep personal storylines intertwined with significant historical figures like Shaka Zulu or Cecil Rhodes, offering a blend of real and fictional narratives that Assassin's Creed is known for. The Templars could be portrayed as colonial powers with their own agendas, while the Assassins align with various local factions striving for freedom and autonomy. Crafting unique weapons and tools from the region, like knobkerries or assegai spears, could offer fresh gameplay mechanics, making combat and exploration feel distinctive and culturally accurate.
The game's architecture would be equally diverse, ranging from the stone walls of Zulu kraals to the Victorian elegance of Johannesburg's early buildings. Seasonal changes could dramatically alter the game's environment, affecting strategies and visibility. Imagine a stealth mission during a torrential summer downpour or a high-climbing parkour sequence amidst the spring blooms. Soundscapes would be enriched with the rhythms of African drums, the hum of bustling markets, and the call of wild animals, adding authenticity and immersion.
In terms of modern-day connections, the storyline could explore the descendant of the original assassin, who unearths hidden relics and ancient secrets embedded in South African soil. This link not only ties the historical aspect to the franchise's present-day narrative but also highlights ongoing themes of legacy, identity, and resistance.
An Assassin's Creed South Africa project would thus offer a fresh and captivating exploration of a lesser-known but profoundly rich historical context, providing both educational and entertainment value. Integrating folklore, oral histories, and indigenous knowledge systems would ensure the game not only entertains but also respects and preserves the diverse heritage of this remarkable region. Through this project, players would gain a deeper appreciation for South Africa's unique past and its enduring spirit of resilience and innovation.